Showing posts with label Video Games. Show all posts
Showing posts with label Video Games. Show all posts

Sunday, 25 May 2014

Transistor Review

-Justin Moore

Transistor is the next game to come out of Supergiant games, and it has big shoes to fill coming off of Bastion. Transistor is a much different game from Bastion though it does share some elements with Bastion. It is an isometric action game set in a brilliantly realized world just like Bastion. The combat and setting make Transistor stand out though. Transistor’s combat is deep and complex and it’s what made love this game.


In Transistor I played as Red a popular musician living in the futuristic cyberpunk city of Cloudbank. The game begins as I pulled a sword ( the transistor) from a man on a rooftop. As soon as I pulled the sword out I realized that this sword isn’t your everyday stab a guy sword. This sword was talking to me and it was to become my ally and friend throughout the game.


The games story telling is strange, it never overtly told me anything straight up. I was always picking up little bits of stuff from either the transistor telling me something or I was finding terminals that had news reports about what is happening to Cloudbank. Cloudbank even tells its own story from the posters of Red hung up on the walls, to things I could find just by searching around the amazing city. I found Cloudbank a mystery that I couldn’t wait to solve. This cyberpunk jazz infused wonderland was a world I wanted to explore and live in. I was sad that I didn’t get to experience the city while it was full of people, but then again maybe that is the point.


The combat in Transistor is what made me absolutely fall in love with this game. I could attack enemies in real time or in turn mode, which was essentially a turn based mode. This let me  move Red around in real time and then when my turn bar is full I would activate it to go into turn mode. In turn mode time essentially froze allowing me to  maneuver the battle field and cue up many attacks. After I had used turn, it would go on cooldown not allowing me to use any of my abilities for a short duration. So I could essentially stop time, run over hit the guy shielding one of the bigger ones. I would kill him move over to the bigger guy, knock him into the air and then run away and then unpause. Everything I had input would happen while the enemies moved very slowly. Turn would then go on cooldown and I would have to wait until it was up again.  


It created such cool and unique encounters that I had never really seen in any other game that I wanted to always be switching my abilities around to see which combinations worked best. I  started the game with only two of the abilities but I gained more rather quickly. I had a total of four slots for my abilities to go in and then those slots have sub slots that I could add modifiers to, this gave me an endless number of combinations. I ended up using one ability that knocked enemies into the air, one ability that was a straight line long range shot, an area of effect ball and invisibility which allowed me to escape when my turn bar was on cooldown.


The game has so many abilities and encouraged me to use them in very cool ways. From incentivising me to learn about the characters that had entered the transistor to taking away powers when I was low on life the game was always switching things up on me. I felt that Transistor built a very interesting and cool universe, but the combat and the atmosphere itself overshadowed the story. I was always unsure if I truly understood what was happening but then another battle would happen and I would lose myself in the action. Then another story moment would happen and then I would lose myself staring at the beautiful scenery or listening to the amazing soundtrack that this game had.

Transistor to me is a beautiful game that gets lost in its own head sometimes, but the combat and Red herself make up for the fact that I felt the story to be a bit confusing at times. This game stands out to me as a game everyone should experience or at least buy the soundtrack because god damn that shit is beautiful.


A

Thursday, 1 May 2014

Mario Golf Trailer !

I for one am extremely excited for the new Mario golf game, here is the trailer let me know what you think ! I can't wait to have something new to play on my 3DS. Plus Mario Golf was probably one of my favorite games for the N64. 

Tuesday, 25 March 2014

South Park: The Stick of Truth Review

By Justin Moore

I laughed out loud. Not just a few guffaws, nor giggles, nor snorts, but full on laughter. This game made laugh out loud like a little man child. This is a great South Park game, and I mean that in the sense that it is actually funny. This game -unlike any other South Park game I’ve ever played before- actually brings you into the show.

You are the new kid, kicked out of the house by your parents to “go make friends!” and not a moment later you are recruited to take part in a town wide fantasy role playing adventure. You meet with Cartman, a wizard and the leader of the humans, and he promptly informs you of his battle with the Elves over The Stick of Truth. Cartman quickly recognizes your power and ask you to join his army, but first you must pick a class, warrior, mage, thief or jew.

The game, like an episode of South Park, plays off of the kids childhood innocence. Its very much grounded in the fantasy game that the kids are playing. You take a look at the weapons they are using: a basketball, a football helmet as their weapons and armor. The game leans on this and lets you know that the kids will take any and all real world things and incorporate them into the game.

The mechanics of the game play out like a costume quest turn based battle system. You and one other companion battle your enemies by choosing melee, ranged or magic attacks. The attacks ask that you time button presses with flashes of light on your weapon to do more damage. The same strategy goes for blocking. When they attack, time your button presses to take less damage. This system seems very simple and it is, but thats what makes it fun. It takes the mechanics of timing button presses and carefully choosing targets, and they make it fun. You collect loot from around the town to beef up your character like most RPG’s, but the items in this game are a lot of the fun. I liked that the basketball was a legitimate weapon for me to use. You will find all sorts of mundane and fantastical objects around South Park to make your character shine.

The game is also not without its faults; I felt that some of the battle animations were a little too long to not be able to skip. Every battle, when I used Butters’ summon spell, it irritated the shit out of me. Yes it’s cute and funny the first time but good god could I please skip it at the hundredth. The magic (farting) in the game was a little infuriating to control at points and I never felt like there was anything telling me it was wrong. By the way, I’m not afraid to say that I will laugh at a fart joke, but having to use your magic over and over the farting became a little stale.

The Stick of Truth is a crude crude game and I love it for that. It takes lovely RPG style game play and weaves it into a comfortable and playable twelve hour episode of the show. If it were any longer I would have feared some of the jokes becoming old and overwrought. But I loved this game for what it was an extremely funny and light RPG. The Stick of Truth nails it for me.
B+